A couple of things cropped up in a very interesting conversation I was having that got me thinking.
"Roleplay is important to playing Oldhammer".
Yep, hard to disagree with that. The rules are mad and inefficient, we play them not because they run more smoothly than other editions but rather to capture the spirit of the time.
"Khorne should be all about the close combat then!".
Oh dear. This is also hard to disagree with, though I find it depressing.
Why? I have collected every army for both WHFB (3rd to 7th edition) and 40k (RT to 6th) but I have never gamed with a single Khorne unit on the table. They are just so monotonously predictable. How on earth to you get into the role of a Khorne champion? They are OCD about close combat, have no latitude to involve themselves in anything other than close combat and are left seeming utterly one dimensional and boring.
Take the Slaves to Darkness book. The Khorne mob doesn't even come close to the interesting nature of Slaanesh from a role play point of view. With Slaanesh you have a complex motivation (worship through sado-masochism) and you can unleash a storm of magic, a hail of arrows and a final, killing blow of close combat on your foes. Khorne? Just the hitting things with an axe, thanks.
It has gotten so bad that they even wrote out the ability to take anything other than close combat troops and wrote in a frenzy rule to force you to do the only thing you could do anyway. It's insane.
I once pictured a Khorne champion who wandered the earth seeking glory, fame and earthly power by confronting powerful heroes of the age and challenging them to duels. He would be the 'Achilles' of the Warhammer world, a vainglorious and arrogant bully who cared nothing for those who sought him out to join him on his wanderings. Inside of course beat the heart of a coward, he had sought out Khorne for worship because he was tired of being afraid but despite his growing prowess the fear never really left him. He chooses only those he is sure of defeating and prefers to weaken them first with his minions. Once the opposing hero is defeated he cares nothing for the battle and slinks away, sated by the blood of a true warrior.
Now I just see the 'canonical' Khorne ethos as lazy and unimaginative. "Blood for the Blood God! Love me some more of that blood, yessiree, yum yum!"
If you are going to the Oldhammer weekend and are bringing a Khorne warband with you, I would love to know what attracted you to Khorne and how you intend to play them. I feel I have been missing out on something all this time and would love to hear the ideas of others.
Thanks for stopping by!