Sunday, 31 May 2015

The man from Del Monte... he say yes!

I played that new Execution force game last night, round a friend's house. It was really good! I don't mean to sound surprised but I've kind of come to terms with not liking the rules output from GW over the last decade or so and just using the minis for other/older versions of the games I play. We both got really wrapped up it in though and loved every minute, can't wait to play it through again, hopefully with one person per assassin to see how that goes.



At £75 it's a little pricey, but board games have evolved so much in recent years that actually, that price is pretty average. If we're going to compare this to board games then really it is having to assemble and paint the miniatures that is the pain in the behind, instead of just snipping them off a sprue.

I'm not one for reviews, as I've stated many times, but I have had plenty to say about certain mistakes I think are being made in the past so I am only too happy to report the fact that something has been done well this time.

EDIT, it didn't take much convincing to expand further on this subject, but it's definitely not a review!

Thanks for stopping by!

12 comments:

  1. It does look good, and the miniatures themselves are fine... however I can't get into the way that they all modelled with bits of ruined terrain. The ruined terrain moving around the board with them would really annoy me.

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    1. I guess suspension of disbelief stops at the psycho space-gun toting death-machines :))

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    2. The terrain parts are all separate pieces on the sprues so those could be left off and the models just mounted normally on the bases. ;)

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  2. I remember a lot of comments about terrain being part of the miniature in the latest Space Hulk set. Me and my friend played through all the missions when it came and and we spent all our time laughing at Brother Noctis who collects floor panels as a hobby. This set of minis isn't quite as reliant on that design aesthetic but 3 of the assassins are more scenery than assassin so if that's a problem, you could always sell them to fund the purchase and use the old assassin models?

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  3. It's a nice looking game although I haven't played my copy. I was a bit disappointed with the Chaos Marine sprue which is quite dated now. It was definitely over priced at full retail though when compared with Space Hulk and Dreadfleet which both contained far more components and unique models for the same price.

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    1. I wasn't amazed by the Sorcerer either, in fact we didn't bother to assemble it and just used one of our painted minis instead. It'll likely never get put together! I agree that there is less in the box than, say, a Space Hulk or a Dark Vengeance, but I still think that a good game with replay value sold between £50-£100 is merely par for the course these days.

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    2. It was the old Chaos marine sprue that I thought was the dud. The sorcerer isn't bad although I have no idea if it's a new model or another older one.

      If this had been £50 then I think it would have been a much fairer price tag, especially considering most of the models are things already in production.

      Being a sad **** I was thinking of trying it as a single player. I wonder whether anyone has started thinking up ways to incorporate other troops and characters? Or if there's some way of expanding the game through a bit of homebrew? I also wondered whether the rules for the movement and reactions of the enemy troops might be something that could be used in other games, perhaps Space Hulk?

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    3. I have already tried to come up with ways to port across the mechanics to other games without the arrows and visual cues. It should be pretty easy with a deck of cards and a few dice. As for other forces, taking a Resilience of 4+ as a human standard and 2D6 as standard for an autogun/lasgun it should be fairly easy to extrapolate what stats for, say, an Eldar Guardian would look like. Instead off the Chaos marinesas elite troops you could have aspect warriors, easier to kill but with a higher bonus to hit the assassin. Same process for Orks etc, shouldn't be hard to homebrew. I might have a go in a future article...

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    4. It would be interesting to see what you could come up with! It would be like the old days when gamers would cobble together their own rules additions rather than moaning about the lack of expansion sets. ;) After all, who didn't try playing orks and imperial guard in Space Hulk?! Got me itching to get assassins painted up now.

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    5. I'll give it a go. Who doesn't want to bring a rebellious planet to heel by effecting a regime change at the top? Or stop a Waaagh in its tracks?

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  4. Hmm. Now I'm rethinking this game. From the box, it looked rather abstract in a Fantasy Flight sort of way. Is it more like a mini game like Space Hulk? Would love to hear a bit about your thoughts on gameplay.

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    1. I'll do a follow-up on post on gameplay then!

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