tag:blogger.com,1999:blog-41228341951315005312024-03-05T06:55:33.021-08:00The Black Castle.Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.comBlogger70125tag:blogger.com,1999:blog-4122834195131500531.post-86674534552896186522016-10-27T03:19:00.000-07:002016-10-27T03:19:08.852-07:00Mordheim: City of the Lead @ BOYL 2017I have to bust this one out early as the rest of the month is jam-packed so it's now or never. I will go back to improve this one and pep the base up (will do that for all the minis at the same time I reckon so it looks cohesive).<br />
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Another model from Foundry's time warped wizards pack. This chap will be my warband leader and has the best kit (pistol, sword, helmet, armour and back-up mace).</div>
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All the models will be WYSIWYG and conform to the 500 crown limit, I'll so a halfway post with more details in January. I loved painting this one, wish I'd had more time this month to do a more complete job but I am running the Night of the Living Lead event at Foundry this weekend and my D&D campaigns have been demanding my painting time to the point where it wasn't possible.<br />
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I did a better job on the sample mini I was lucky enough to receive from macrocosm to celebrate their new Kickstarter, Dwarves at Arms. There are only three days to go so grab a look now if you haven't already. <a href="https://www.kickstarter.com/projects/2076383099/dwarves-at-arms" target="_blank">Dwarves at Arms (plus ogres and halflings too!)</a><br />
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I'll be using the dwarf, Lord Warmbread Saynsbury (it was supposed to be Warbeard but his Dad was too drunk to chisel properly when he registered the birth), as a cleric of Valaya and liason for the mercenary forces hoping to keep the forces of evil at bay in Saturday's game.<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com9tag:blogger.com,1999:blog-4122834195131500531.post-69859719430008469812016-09-30T07:07:00.002-07:002016-09-30T07:07:36.098-07:00Mordheim painting challenge and general catch-up.Another massive dip in hobby productivity after the big blow-out that is Bring Out Your Lead comes to a close as hobby mojo returns. In truth, I've actually done loads of cool gaming but I just haven't had the time to properly document any of it.<br />
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My favourite highlight was when I GM'd the entire Blood Bath at Orc's Drift campaign in a single day. I rejigged it to run with the Warhammer Skirmish rules from the appendices of the 6th ed rules book and cut the number of basic troops in half. The actual run time was only about three or four hours because I set up the first three games to run simultaneously in about three square feet of space each. It was a real success and we all had loads of fun, but if you don't believe me check out this post from one of my players.<br />
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<a href="http://wheretheseapoursout.blogspot.co.uk/2016/09/after-blood-bath.html" target="_blank">Blood Bath at Orc's Drift AAR.</a><br />
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The last thing I blogged about in the run-up to BOYL was the Tale of Four Oldhammerers painting challenge. I had already won some bragging rights by hitting the painting deadlines every time and scoring the most challenge points but that would count for nothing in the finale. I allied my Undead with James Taylor's Nurgle army and we fought the combined might of Steve's Slann and Chico's Hobgoblins. The game itself wasn't the best (although we had a few laughs along the way) but I always judge the success of a game by how much it is enjoyed by ALL participants. As is usually the way with games that lack a GM it turned into a one-sided affair quite quickly and James and I trounced the opposition thoroughly. It was a shame, because in our haste we never stopped to organise a GM or even a proper narrative. Steve and Chico will no doubt want to forget the game and the triumph seems hollow under those circumstances. Proof even Oldhammerers can forget their core values from time to time! At least I have a painted Undead army though!<br />
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The big game, just about to kick off.</div>
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Say what you like about the gameplay, the armies looked great. This is Chico's force on the far side of my stone circle terrain piece.</div>
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Steve's Slann prepare to march into a cloud of flies and poxed</div>
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fume.</div>
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My Undead, thanks go to Golgfag AKA Paul for lending me movement trays.</div>
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James' beautifully painted Nurgle army. I am sure Steve would say it was a privilege to have his army blasted to smithereens by the sorcerous powers of those gorgeously hand-painted magic banners.</div>
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I also ran a small 'pathetic aesthetic' themed game at BOYL 16, using the stone circle as the focus.<br />
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A group of deserters fleeing the calamity at Hel Fenn stumble across a midnight ritual to reawaken an ancient von Carstein vampire from it's tomb.</div>
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What next? I have to do a final round of whip-cracking and organising for the Night of the Living Lead 5 which is coming up in a month at the Foundry, but mainly I have been working on the new To4O-inspired painting challenge. Mordheim: City of the Lead involves James, Chico, Steve and I painting one Mordheim mini a month and playing out a (GM'd and story-based) game of Mordheim at BOYL 17 next July. We are taking a relaxed approach (no points or anything) and just concentrating on painting up some fun minis. I have decided to paint up the unreleased ex-Citadel wizards set Foundry cast up for us plus a couple of freebies dished out at BOYL.<br />
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Month One. I'm not using them as magic users, they are merely researcher types naively exploring the Mordheim ruins. This will just count as a man with a club in the game.</div>
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Month Two. Man with hammer. Many thanks to Curtis Fell of Ramshackle Games for handing out this guy, I have appeased the Gods for a time by painting a free mini as swiftly as possible. Curtis' kindnesses and selfless contributions to the Oldhammer Comuunity are too numerous to recount but do not go unnoticed.</div>
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I have a background narrative written for them, I will do a post about it one month once once I have suitable pun names planned out.<br />
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Thanks for stopping by!<br />
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<br />Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com4tag:blogger.com,1999:blog-4122834195131500531.post-14785516340708926692016-06-18T03:35:00.003-07:002016-06-18T03:35:55.497-07:00A Tale of Four Oldhammerers, final month.I spurned a painting day earlier in the month due to lack of mojo and what a mistake that turned out to be. 'Real Life' subsequently gave us a fascinating insight into childhood diseases and my complacency has been punished at every turn! We are almost back to normal healthwise thankfully but the backlog of things to do is looking deeply intimidating to say the least, so I had to finish and publish this morning no matter what.<br />
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Six skeletons with spear and shield, one with standard bearer upgrade, 82 points.</div>
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Boom, I'm done. Exactly 1000 points painted and ready for battle at BOYL 2016.<br />
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I'll do a final update post at the end of the month after the others have entered their final submissions.<br />
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Thanks for stopping by!<br />
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<br />Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com9tag:blogger.com,1999:blog-4122834195131500531.post-12571275166940917052016-06-04T14:46:00.003-07:002016-06-04T14:46:24.347-07:00A Tale of Four Oldhammerers. May score update.<div>
The penultimate month is done and dusted, on to the finish line! Here are the standings as we leap the final hurdle and put our heads down for the last furlong.</div>
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Paul: Total Points Painted=918. Monthly Average=102. Overall Challenge Score=18.<br /><br />Chico Total Points Painted=1000. Monthly Average=100 Overall Challenge Score=13.<br /><br />James: Total Points Painted=825. Monthly Average=92. Overall Challenge Score=13.<br /><br />Steve Total Points Painted=779. Monthly Average=87. Overall Challenge Score=11.<br /><br />Follow their progress on these blogs:<div>
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<a href="http://oldhammeronabudget.blogspot.co.uk/" target="_blank">Chico's Oldhammer on a budget</a></div>
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<a href="http://realmofchaos80s.blogspot.co.uk/" target="_blank">James' Realm of Chaos 80s</a></div>
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<a href="http://eldritchepistles.blogspot.co.uk/" target="_blank">Steve's Eldritch Epistles</a></div>
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I can't wait to play the finale game at this years Bring Out Your Lead event!</div>
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Thanks for stopping by!</div>
Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com4tag:blogger.com,1999:blog-4122834195131500531.post-13094445904429688412016-05-25T03:20:00.000-07:002016-05-25T03:20:19.204-07:00A Tale of Four Oldhammerers: Month 9/10.We are truly in the end game now! Steve posted early this month to put the pressure on and I responded by getting this war machine painted soon after. Thank goodness I did because I never found the time to finish the three crew until now, it's been a hectic month! I added in the last reaper to reach my target and maintain my monthly average (still at 102 points).<br />
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Undead Catapult and crew with upgraded Screaming Skull ammunition (85 points). One more Grim Reaper (14 points). Monthly total is 99 points.</div>
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Scores update for May to follow on the first of June.<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com5tag:blogger.com,1999:blog-4122834195131500531.post-24237030685639641742016-05-01T04:31:00.002-07:002016-05-01T04:39:38.744-07:00Tale of Four Oldhammerers: April Points Tally.The end of April heralds the end of month eight in the painting challenge. Only two more months remain before the end of the project! Here are the tallies so far (some of the values are merely best estimates due to mediocre record keeping on behalf of others!). :p<br />
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Paul: Total Points Painted=819. Monthly Average=102. Overall Challenge Score=16.<br />
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Chico Total Points Painted=783. Monthly Average=98 Overall Challenge Score=11<br />
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James: Total Points Painted=650. Monthly Average=81. Overall Challenge Score=11<br />
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Steve Total Points Painted=580. Monthly Average=73. Overall Challenge Score=9<br />
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Follow their progress on these blogs:<br />
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<a href="http://oldhammeronabudget.blogspot.co.uk/" target="_blank">http://oldhammeronabudget.blogspot.co.uk/</a><br />
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<a href="http://realmofchaos80s.blogspot.co.uk/" target="_blank">http://realmofchaos80s.blogspot.co.uk/</a><br />
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<a href="http://eldritchepistles.blogspot.co.uk/" target="_blank">http://eldritchepistles.blogspot.co.uk/</a><br />
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Steve's brief challenge for 2nd place tails off, James continues to improve his standing and is finishing strongly (his results are easily the highest quality too, well done for that James).<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com2tag:blogger.com,1999:blog-4122834195131500531.post-14189877775703150362016-04-20T07:58:00.004-07:002016-05-01T04:41:00.509-07:00A Tale of Four Oldhammerers month eight progress.You may think I'm mad for slaving away at a painting challenge while the sun is out, but these just needed a few finishing touches and publishing. So I'll make a quick hash job of it and dash out for my annual supply of vitamin D! Score update to follow at the end of the month.<br />
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Time to ramp up the pressure on the others!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY-S9nhr9arf8fV7t3Wt45xGAFTDrQCtXZWkkN4SD-3jR2uQ79PmhFzdr6c4KoPbLsqkergRsdQRev_3i6z9nMhCqQ4Y9h7vgDZ5w0N9zFSt5_w1HutotLl_SjAAWVDMQ2TW0TVCjvo3kP/s1600/20160420_153453%255B1%255D.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY-S9nhr9arf8fV7t3Wt45xGAFTDrQCtXZWkkN4SD-3jR2uQ79PmhFzdr6c4KoPbLsqkergRsdQRev_3i6z9nMhCqQ4Y9h7vgDZ5w0N9zFSt5_w1HutotLl_SjAAWVDMQ2TW0TVCjvo3kP/s400/20160420_153453%255B1%255D.jpg" width="400" /></a></div>
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5 skeleton warriors at 11 points each and a standard for the unit costing 21 points. It's only 76 points in total but my monthly average is still above 100 keeping me on course for a maximum score. </div>
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This hand weapon unit is done for this challenge, just a few spearmen and the skull thrower to go now ;)</div>
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com0tag:blogger.com,1999:blog-4122834195131500531.post-73109495602868459692016-03-31T16:55:00.001-07:002016-05-01T04:39:18.420-07:00Tale of Four Oldhammerers progress report.The end of March heralds the end of month seven in the painting challenge. Month seven! Only three more months remain before the end of the project. Here are the tallies so far (some of the values are estimates due to mediocre record keeping on behalf of others!). :p<br />
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After a thorough audit, James benefits from the recount most, regaining a point lost when I missed a post of his in January.<br />
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Paul: Total Points Painted=743. Monthly Average=106. Overall Challenge Score=14.<br />
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Chico Total Points Painted=683. Monthly Average=98 Overall Challenge Score=9<br />
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James: Total Points Painted=470. Monthly Average=67. Overall Challenge Score=9<br />
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Steve Total Points Painted=520. Monthly Average=74. Overall Challenge Score=8<br />
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Follow their progress on these blogs:<br />
<br />
<a href="http://oldhammeronabudget.blogspot.co.uk/" target="_blank">http://oldhammeronabudget.blogspot.co.uk/</a><br />
<br />
<a href="http://realmofchaos80s.blogspot.co.uk/" target="_blank">http://realmofchaos80s.blogspot.co.uk/</a><br />
<br />
<a href="http://eldritchepistles.blogspot.co.uk/" target="_blank">http://eldritchepistles.blogspot.co.uk/</a><br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com2tag:blogger.com,1999:blog-4122834195131500531.post-35785918965355115832016-03-24T06:36:00.002-07:002016-03-24T06:39:37.936-07:00A Tale of Four Oldhammerers: Month Seven.After coasting for a couple of months after the birth of our new daughter I needed to get back into painting skeletons. Getting 6 done may not sound like much but it breaks the back of the task, leaving me only 10 more to paint in the final three months of the challenge, phew!<br />
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Not that it has been a chore, I have really fallen back in love with the undead over the course of this project and I am looking forward to getting in some games with these chaps at BOYL. From there, I will be able to use the army at my club for games of 3rd, 5th and 6th editions, which have all come back into fashion recently.<br />
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I even made time to repaint a few shields, improving the look of them slightly. My freehand skills just aren't ready yet, more practice is the way forward but in the mean time I want a simple look I can replicate easily for these guys. I opted for some basic heraldic quartering; it goes slightly against the principle of painting rag tag individuals that I started with but it has made me happy.<br />
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This week's additions, 4 skeletons; 3 with hand weapon/shield 1 with spear/shield at 11 points and 12 points each respectively, a standard bearer with light armour for the Grim Reapers at 26 points and a L5 'Charnel Warrior' skeleton champion (for the hw/s skeletons) at 32 points. Total: 101 points for the month.</div>
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The progress so far, 752 points. With the latest skellies added in the force is starting to look like a proper army at last! :)</div>
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I am posting a week early this month so no points tally for the others yet, I will update with another post at the end of the month.<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com8tag:blogger.com,1999:blog-4122834195131500531.post-88739238704243619542016-02-29T07:00:00.000-08:002016-02-29T07:00:25.294-08:00A Tale of Four Oldhammerers: Month 6.As the cold northern Winter begins to make way for an equally cold northern Spring, the To4O project reaches the end of another month so it's time to glance over the results. I won't lie, I am glad it's a Leap Year as I was still painting right up to today. Another busy month leaves me relying on expensive models to see me through, leaving me with a timebomb down the line no doubt!<br />
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L to R on steps, level 5 champion for the Reapers (LA, DHW, Arcane Armour, 44 points), skeleton warrior (HW, S, 12 points), Grim Reaper (14 points). Flapping past is a 45 point Carrion. 125 points for the month.</div>
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I went a little over because I forgot about the Arcane Armour upgrade for the champ, in my head he was only 30-odd points.<br />
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The best one is the skeleton warrior, he was done first and early. The Carrion (deliberately minus rider, never liked the models) was supposed to look like a faded vulture with raw skin showing through, not sure I pulled it off 100% but it is better in the 'flesh' than against the stone tower in the photo at least. The Grim Reaper with the scythe was tough to paint, unusually so for an older Citadel miniature. His rags are all over the place and a bit misleading, this is made worse because he was miscast slightly (nothing serious).<br />
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All in all I''m happy with the way things are going. :)<br />
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Chico's slump in the charts is due to some poor health and misfortune, get well soon mate.<br />
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Points tally.<br />
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Paul: 12 points.<br />
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Steve: 9 points.<br />
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Chico: 7 points.<br />
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James: 6 points.<br />
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Thanks for stopping by!<br />
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<br />Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com4tag:blogger.com,1999:blog-4122834195131500531.post-8406790304177029372016-01-28T07:35:00.001-08:002016-01-28T07:35:24.054-08:00A Tale of Four Oldhammerers: Month five.As predicted, January was a very busy month because my wife gave birth to our beautiful baby daughter. Thankfully they are both very healthy, so I managed to sneak in some hobby time and fulfill my commitments to the Tale of Four Oldhammerers project. :)<br />
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I've been saving the mummy for this month because it is a single small model worth 80 points and it makes life nice and simple! I added in a quick and dirty skeleton worth 12 points to make 92 points in total, which keeps my monthly average comfortably above 100 points.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqbPXSQVMhyphenhyphenvo0-ZnRdwjs-Z0GsA4Jtn-88zWJnDIY3D8Jg8HRFmFw-o-CAGjQoKGOKEfiKsNa_Ny94nI8ohvWNf7LIES1rffKx_YT7Y9NiP0Oypc9h-A_8aevp3k52KUwATw5cITrbELr/s1600/20160128_145158.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqbPXSQVMhyphenhyphenvo0-ZnRdwjs-Z0GsA4Jtn-88zWJnDIY3D8Jg8HRFmFw-o-CAGjQoKGOKEfiKsNa_Ny94nI8ohvWNf7LIES1rffKx_YT7Y9NiP0Oypc9h-A_8aevp3k52KUwATw5cITrbELr/s400/20160128_145158.jpg" width="400" /></a></div>
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The scores so far:<br />
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Paul: 10 points<br />
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Chico: 7 points<br />
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Steve: 7 points<br />
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James: 5 points<br />
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The others did very well this month so things are largely as they were last month.<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com0tag:blogger.com,1999:blog-4122834195131500531.post-56906253505944531442015-12-31T06:18:00.003-08:002015-12-31T10:08:02.287-08:00Tale of Four Oldhammerers, December results.Leaving it to last minute again!<br />
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This month I did as many skeleton warriors as I could squeeze in, plus a unit champion, as January is going to be pretty busy to say the least. I have a mummy prepped for that month so I should be able to maintain things fairly well, fingers crossed!<br />
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Level 5 champion (centre) with light armour, 32 points. Six skeleton warriors with spears and shields, 12 points each. 104 points for the month.</div>
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The points so far, scored for painting at least one hundred points in a month or maintaining a 100 point monthly average (one point for that) and publishing a dedicated blog post on the project at least once a month (one point for that). This month sees Steve move into second place! Congratulations! I can feel your hot breath down my neck, and it's very motivational.<br />
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Paul 8 points.<br />
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<a href="http://eldritchepistles.blogspot.co.uk/" target="_blank">Steve</a> 5 points.<br />
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<a href="http://oldhammeronabudget.blogspot.co.uk/" target="_blank">Chico</a> 5 points. (Updated after Steward's Enquiry!)<br />
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<a href="http://realmofchaos80s.blogspot.co.uk/" target="_blank">James</a> 4 points. (Updated to include a last minute entry!)<br />
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Thanks for stopping by! Seasons greetings and see you next year!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com2tag:blogger.com,1999:blog-4122834195131500531.post-64121836680910584242015-11-26T04:19:00.002-08:002015-11-26T04:30:56.606-08:00A Tale of Four Oldhammerers, month three.Month three already, how time flies etc. We have 'a new miniature' arriving in January (by that I mean baby) so I am still concentrating on getting as many of the compulsory rank and file done as possible and staying ahead of the 100 point average. I can then have an easy ride for a couple of months by chucking out a mummy and a carrion.<br />
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I struggled to get a decent photo and uploading to the PC was taking forever for some reason (making re-shoots unattractive) but you get the idea.<br />
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L to R, three more reapers and the first two skeletons.</div>
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I had to add in some grass and foliage to some of the bases to cover up problem areas. The polyfilla sunk into a recess here or there while drying and one integral base was too prominent. I think it has worked out ok and I might look into doing more to make sure the units look coherent. I have ten reapers done now so I can put that unit aside, though I may do two more down the line to have three complete ranks of four. One of the reapers has some weird bobbles under the hood for eyes which I'm not sure about looking at the photo. I painted them to look like flashing red eyes but the effect isn't doing it for me, I might change to green or black them out entirely. Though the shield isn't much to shout about this represents progress for me, I have been struggling a great deal with freehand designs and I am actually pleased to have moved from 'terrible' to 'must apply himself more'.<br />
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3 x Grim Reapers at 14 points each, 2 x Skeletons at 11 points each = 64 points.<br />
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Monthly average, 110 points.<br />
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Next month when I have a few more skeletons done I'll do a shot with everything so far.<br />
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My scores tally shows Chico and myself joint top with Steve in third place and James bringing up the rear, but of course, as far as bragging rights goes it all hinges on the final battle at Bring Out Your Lead 2016!<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com2tag:blogger.com,1999:blog-4122834195131500531.post-53307547855145986772015-10-29T05:29:00.001-07:002015-10-29T05:29:21.378-07:00Month two results of the oldhammer 'A Tale of Four Gamers' project.Interesting project this week, and by interesting I mean in the Chinese sense. A black-robed rider on a black horse. In the past I would have cheated and painted the robes green (I paint everything green) or possibly highlighted them with navy blue or a faded grey. I wanted to stick with black though, so I could double up the uses of the miniature (for those perennial Lord of the Rings scenarios), and I also had the fatal thought 'let's try something new'. Hmmph.<br />
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I actually spent a lot of time on this miniature, believe it or not. Once I'd had the foolish thought that having a whole month to paint only one model would mean a great opportunity to experiment I was lost. To begin with, I sprayed it black, painted it brown, highlighted through light brown to cream then built up a series of dark ink layers. I had toyed with the idea of drybrushing some white over the cream but decided against it on a hunch.<br />
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Eventually I was left with something that looked ok but wasn't matching photos of black horses or other images online. I also had to come up with a way to matt down the shiny finish of the inks.<br />
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This stage was a windy maze of research, instinct and pure chance.<br />
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The glossy finish of the inks was in the recesses so shading removed that. I took the horseflesh off toward brown and the horse hair back to black, as per the photos I found. I note with chagrin that you can't really tell from looking at the photo of the mini. I sent the robe very gently toward grey to stop it from looking like an extension of the horse. I highlighted the tack quite a bit thinking that I needed something on the mini to pop; but it really didn't look at all right so at the last minute I painted over it and simplified it.<br />
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What I have invented, is a technique that completely disguises hours of work and looks like a subtle, five minute drybrush. I call it, 'Warlording' and I give it to the world as my legacy.<br />
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This model will be my level 15 necromancer and general, Naugrim Griefblight. I like an occasional pun but much prefer Dickensian levels of portent in a villain's name. With the addition of an undead steed and magic tattoos he comes to 168 points. After some discussion we decided we could go over the 100 point target occasionally to allow for some discretion but we would stick to the 1000 point total.<br />
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I'm now in the market for an identical model by the way, I'm going to paint it green and exorcise a lingering resentment.<br />
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Thanks for stopping by!<br />
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<br />Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com13tag:blogger.com,1999:blog-4122834195131500531.post-55622512699162490432015-09-30T09:17:00.005-07:002015-09-30T09:46:58.979-07:00The Oldhammer 'Tale of Four Gamers', month one.Here we go then, the results of the first month of painting. I'll be honest, I'm posting these now because the deadline is today rather than because I had an easy run this month and highlighted them to the Nth degree. I'm pretty happy with the time/results ratio though.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCOENuFQqoYknvhTNQHyu3NLtYlP6Thch_SNgT9RIIKgCKcCKPx9VxOqjo11d4hyphenhyphen2s7dgVw983q6bCF56l01FgPQwgmcz6JfbVHtCV41jlMzNEYMu9_TBgJuJxQik_Xcw7Fc8f8An5lgTW/s1600/20150930_163428.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCOENuFQqoYknvhTNQHyu3NLtYlP6Thch_SNgT9RIIKgCKcCKPx9VxOqjo11d4hyphenhyphen2s7dgVw983q6bCF56l01FgPQwgmcz6JfbVHtCV41jlMzNEYMu9_TBgJuJxQik_Xcw7Fc8f8An5lgTW/s400/20150930_163428.jpg" width="400" /></a></div>
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I fell in love with all of them bar one during painting, as I usually do with the older metal minis. The fellow on the far left of the picture is a post 4th edition monstrosity if memory serves and I had a tough time painting it I won't lie. Now it's done I kind of like it again, at least as much as when I first grabbed it off the slopes of lead mountain.<br />
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The outline when we started our Tale of Four Gamers was simple, get 100 points painted a month (no more no less) and show them with a minimum of one blog post per month. At the end of the first month I reckon it is worth keeping a simple points tally to keep things interesting. For that to work I just need to add in a clause that allows for a plus or minus of 5% of the points value, thereby accommodating the vagaries of Warhammer Armies, RoC etc. This leaves two points each month up for grabs with bonus points possible in the future.<br />
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Chico did well this month and I scraped in with a few hours to spare so we both get 2 points each. James didn't finish his palanquin as far as I know but he did blog regularly about his progress so he gets a point. Steve was well under the points total but he didn't know about the +/- 5% rule so I'll let him off this once. Having blogged about the progress and results he scores 2 points.<br />
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The standings then, in no <i>particular</i> order.<br />
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Paul 2 points<br />
Chico 2 points<br />
Steve 2 points<br />
James 1 point<br />
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This month we will follow the same format, here's my 100 points.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqWTV6lzKqI6QD0rTvNao3gzky_3RAnMYiNLhChjAB6VZJ9H8yLjrgOJp8FzWlIBboKobhytXRMM168OvC_ipJWhWauVEV8qn5WvkfayyGKKdGyMBBdBJwwH9fBltwdwoApvfbBxH5naM3/s1600/20150930_162825.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqWTV6lzKqI6QD0rTvNao3gzky_3RAnMYiNLhChjAB6VZJ9H8yLjrgOJp8FzWlIBboKobhytXRMM168OvC_ipJWhWauVEV8qn5WvkfayyGKKdGyMBBdBJwwH9fBltwdwoApvfbBxH5naM3/s400/20150930_162825.jpg" width="400" /></a></div>
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An 85 point necromancer L10 and another 14 point Reaper (to make 8/10 complete). A necromancer is the only general I can afford (unless we mix things up with a bonus round one month) and having a general is compulsory so this choice was made for me. The sooner I get the reapers done the sooner I can move on to some cheaper skeletons. EDIT I haven't paid the 10 points for the horse, I'll have to rejig things... probably a skeleton instead of the Reaper. EDIT Having spoken to the other entrants and listened to their plaintive cries for mercy, it will be permitted to divide the points total of 1000 up any way you see fit.<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com6tag:blogger.com,1999:blog-4122834195131500531.post-2967278849508645762015-09-01T10:03:00.002-07:002015-09-01T10:55:25.370-07:00A Tale of Four Oldhammerers.Hi all, been meaning to post for ages but life happened and stuff. I have a tactica centered around what went on at BOYL (the games, not the after-hours stuff, that stays secret I'm afraid) almost ready to go and a whole bunch of updates for my two D&D parties to polish and publish but this life thing, it just won't stop!<br />
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As you may already be aware from Chico's and James' blog posts, four of us have banded together to replicate the ever-popular and not-yet-done-to-death formula of 'A Tale of Four Gamers'. James of <a href="http://realmofchaos80s.blogspot.co.uk/" target="_blank">Realm of Chaos 80s</a>, Chico of <a href="http://oldhammeronabudget.blogspot.co.uk/" target="_blank">Oldhammer on a Budget</a>, Steve of <a href="http://eldritchepistles.blogspot.co.uk/" target="_blank">Eldritch Epistles</a> and myself will each collect a Warhammer (fantasy 3e) army of up to 1000 points to be used at BOYL 2016.<br />
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Each month we must paint up 100 points and blog at least once about it. No doubt an extra challenge or two (play a game, add a bonus mini etc.) will spice things up as we go along!<br />
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Though Steve has yet to post I know he has chosen Slann. Chico picked Hobgoblins and James went for Chaos/Nurgle. I have chosen to do the mighty Undead! I'll be using the venerable Warhammer Armies as my guide.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjniNpnZ_8pl3DG0P1rIxHCtSVZcVFenfoPP_lNIfN4NWBa1PFWUae88pmzq5vUbOH3gHBZtR-KohcJC0Oz1nJve1FiGtcK0V8GrYetVmBEb8CDTWdV9putbZ5F7lAwmhUVYcdbPZ_ka3ZC/s1600/grim+reapers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjniNpnZ_8pl3DG0P1rIxHCtSVZcVFenfoPP_lNIfN4NWBa1PFWUae88pmzq5vUbOH3gHBZtR-KohcJC0Oz1nJve1FiGtcK0V8GrYetVmBEb8CDTWdV9putbZ5F7lAwmhUVYcdbPZ_ka3ZC/s400/grim+reapers.jpg" width="400" /></a></div>
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From the slopes of lead mountain, 7/10 of my compulsory Grim Reapers.</div>
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A somewhat motley mix of minis and each one an individual, as is my preference. Equipped with light armour they cost 14 points each so 7 weigh in at 98 points; close enough. I'll concentrate on the compulsory troops while morale is high and try to blast out 10 reapers and 20 skellies as quickly as possible, then reward myself with a general and a (mwahaha) war machine. Christmas to me means Screaming Skulls raining down on my foes.<br />
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I have a bit more prep to do but hopefully I'll be back soon with an update on the painting progress.<br />
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Before I go, I must mention a very cool project from a friend of mine. Please take a look at the excellent sci-fi mini Kickstarter campaign from Chris at Macrocosm. The total is smashed after less than a week but there are a bunch of lavish stretch goals to aim for now. It is payday after all! <a href="https://www.kickstarter.com/projects/2076383099/macrocosm-the-next-races" target="_blank">Macrocosm: The Next Races.</a><br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com14tag:blogger.com,1999:blog-4122834195131500531.post-81024340627095560562015-07-04T03:06:00.002-07:002015-07-04T03:06:49.058-07:00Social experiment: Age of Sigmar.Go forth and play a game set in the World-That-Was, report back your findings. The world must know once and for all if the game is:<br />
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A Quite good<br />
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or<br />
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B. Not my cup of tea.<br />
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<a href="http://www.games-workshop.com/en-GB/age-of-sigmar-compendiums?_requestid=4853984" target="_blank">Click me for the full rules and warscrolls for the existing product line.</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg041Tdqlx8cd4NZ7whP8lsoYqnWNv3uRz3pmkOT6_lhPOw_YqwrYkqooGSy7Tz9nB87j3thBOEewqFgC0g9nRYGxn8CMcmhFhcSFYpxbvKfOZx_qVJNzA-tpnSuhQx3WMBDRUGDKAdW6kZ/s1600/blog+skaven.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg041Tdqlx8cd4NZ7whP8lsoYqnWNv3uRz3pmkOT6_lhPOw_YqwrYkqooGSy7Tz9nB87j3thBOEewqFgC0g9nRYGxn8CMcmhFhcSFYpxbvKfOZx_qVJNzA-tpnSuhQx3WMBDRUGDKAdW6kZ/s400/blog+skaven.jpg" width="400" /></a></div>
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Credit for this picture goes to the excellent <a href="http://bitteroldpainters.blogspot.co.uk/" target="_blank">Bitter Old Painters</a> blog, thank you gentlemen.</div>
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<span style="text-align: center;">Thanks for stopping by!</span>Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com18tag:blogger.com,1999:blog-4122834195131500531.post-68672523665496681072015-05-17T09:29:00.000-07:002015-05-17T09:38:29.390-07:00The Albion Adventures II, the scenario explained.This is a nuts and bolts post about the scenario I ran for a bunch of my Oldhammer gaming buddies yesterday.<br />
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My intention with most of the Albion scenarios I construct is to take advantage of the player's knowledge of current affairs, politics, religion or some similarly explosive topic and give them every opportunity make jokes about it. The only thing the average British casual gamer loves more than satire is a bit of pun-fu! To that end the obvious choice going into a big game in May so close to the general election was to riff off the silly circus we know and love.<br />
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The general background revolved around the election day kerfuffle in a hotly contested constituency. The player's warbands had traveled there to make a bit of coin working as mercenaries ensuring things went 'smoothly' and the electorate voted 'wisely'. The electorate consisted of only one family, the local lighthouse keeper and his kin. This made Beacon Island something of a Rotten Borough, unfortunately all the candidates were thoroughly rotten too and weren't inclined to leave things to chance!<br />
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I set up the terrain to take advantage of one of the excellent tables on offer at our venue, the Wargames Foundry. As the Isle of Thanet (particularly the constituency of South Thanet) was such a focal point for the media coverage I set our game on Albion's 'Beacon Island'. The name Thanet likely comes from a Celtic origin meaning bright or fire island, indicating beacons were placed there to help ships.<br />
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In real life Thanet, and Essex in general, is at the centre of a new debate about cultural identity. If you know anything about British culture at all you will understand this makes it the perfect target for our irreverent sense of humour!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8K7Bat0xpw62TsJcq7GZiMzS041mMh5nL1WKMA5Cw1khGf25NhgiVAgMd4IO9nSYueozHaY_bIMHvVCfFjFqdoaPG1dGsQfihHX23jap0N94aOWcl8hX6gVHiINcQwxMK1v5_iSLd5ybL/s1600/20150516_111827.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8K7Bat0xpw62TsJcq7GZiMzS041mMh5nL1WKMA5Cw1khGf25NhgiVAgMd4IO9nSYueozHaY_bIMHvVCfFjFqdoaPG1dGsQfihHX23jap0N94aOWcl8hX6gVHiINcQwxMK1v5_iSLd5ybL/s400/20150516_111827.jpg" width="400" /></a></div>
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I met a girl called Janet, she was from the Isle of Thanet, when I mentioned social justice she said why can't we just ban it?</div>
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The rivers formed a natural island with a road and a bridge so I set up a polling station and a Slann-gate I had been working on. I made sure the warbands started a good three feet (as the crow flies) from their objective and besides the river I set up a wood, a secret patch of quicksand and a secret patch of magical mist to act as further barriers, so much so that the swift Elves ended up with at least four foot of table to negotiate.<br />
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The river was monster-haunted and one of the players nominated a character to be obsessed with slaying large beasties. Setting up possible opportunities like this is a great way of engaging players in other ways that needn't depend on the main objective. Slaying the river monster would be a personal victory. Each of the warbands was deployed close to each other to encourage interference with each other's plans.<br />
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I had had the players choose small warbands of 4-6 models in advance using a Facebook event to guide things along, and I made them all characters or at least 'personalities' with names, good wargear and a bit of background. It's much easier to marshall 10 players or more when each of them has only a small unit each and the greater survivability of minis in Warhammer 3e means they can easily last a day of wargaming.<br />
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I lined up the candidates...<br />
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Lord McCameron the Bastard<br />
Sir Edward Hatband the Betrayer<br />
Nicholas Haystacks the Disappointer<br />
Lord Far Age the Mad Usurper<br />
Lady Pike the Kingmaker<br />
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... and dealt out 'election promises' from a deck of treasure cards I borrowed from a board game. I interpreted rules for the items that suited W3e on the fly and the players had to pick a candidate to back, or risk holding out for more and losing the offer altogether. I would've rolled a 50/50 test for each offer whether to withdraw or deal another card but there were no gamblers on the day!<br />
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Once the treasure cards were all handed out and allocated each warband got a voter to look after, one of the unfortunate lighthouse keeper's family. Even young Timmy decided to vote and had used ashes from the hearth to simulate stubble!<br />
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I calculated that to occupy the players from 11am to 4pm (with a break for lunch and mini shopping) I would hit them with three enemies or obstacles each. How they negotiated the river with its fords, bridge, currents and monster would also play a part in how they progressed. I drew three imaginary lines around the polling booth objective which would trigger encounters when crossed. As each monster popped out it immediately got a topical pun name, I had a few prepared but pretty soon the players were doing it themselves of course!<br />
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We had Hatbands unfortunate brother, locked away after a betrayal. There was the Spectre of Northern Independence, the Ghost of True Socialism and the Shy Tory Zombies roused from their slumber. We had the Serpent of Temptation to Vote with your Wallet. There was even the Social Network Troll with its venomous bile! And many, many more...<br />
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Eventually, most of the voters made it in time to cast their vote. The halflings voter was sadly killed but one stood on the shoulders of the other and put on the voters clothes... you can guess the rest! That's GMing on the fly for the benefit of the game!<br />
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In case you were curious, the Slann-gate was just a cool piece of scenery I wanted to bring along and use and it offered an excuse to have the final round of monsters pop out close to the polling booth.<br />
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And the result? A bizarre Albion Independence Party/Democratic Liberals coalition.... it''ll never last, if only because all that yellow and purple is so harsh on the eye!<br />
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TL:DR summary. Set up your 'campaigners' about three feet from the polling booth objective and give them a vulnerable civilian voter to protect. Have the candidates offer some tempting wargear to win the campaigners loyalty. Start them close enough to each other to cause friction from the first turn. Hit them with an enemy every foot or so and offer them opportunities to win personal victories along the way. Let them vote and announce the result!<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com9tag:blogger.com,1999:blog-4122834195131500531.post-70254216403474680482015-01-05T13:25:00.000-08:002015-01-05T13:25:30.267-08:00Epic Eldar.I'm pretty terrible at remembering to take decent photos of the minis we use in games, concentrating instead on doing a bit of creative writing which is one of my favourite parts of blogging. However, in order to appease the unsatisfied hordes out there I will promise to try and rectify that in 2015! Here are a few posed shots of my 6mm/epic Eldar army, hopefully I will be able to organise some photos or links to photos of the other two armies in action on the 3rd (see previous post).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjZWyrHjlCjP2PibsHF0686jEZOVRrsJqdMb7PZFo-xYCY9ZT2rsOdeYICveMed2b4B6u5N-wJHz22ARD20II-yj9qUuKb5bpuAvrZCX_8qa7dvkZisNOYwRMpyLnYsTn-HlAYFPADOoUa/s1600/20150105_200605.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjZWyrHjlCjP2PibsHF0686jEZOVRrsJqdMb7PZFo-xYCY9ZT2rsOdeYICveMed2b4B6u5N-wJHz22ARD20II-yj9qUuKb5bpuAvrZCX_8qa7dvkZisNOYwRMpyLnYsTn-HlAYFPADOoUa/s1600/20150105_200605.jpg" height="301" width="400" /></a></div>
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I use my epic stuff to play Future War Commander more than any other rules set (because if you are going to play in 6mm then it has to be 'go big or go home' and that means the slickest, funnest rules have the advantage. FWC requires you to have command stands, some examples of which are in this photo.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuCtEdf0iEEDuaCFCaYVE4XO2Vpve45eeW0JbHYIcd4T7udMDOumzOqlgJNX-YV4i-HMzw0hpDOHy1QchXaxLTahvliCjPqAgthkD5un_Xc0f9coPTadcgschrCKjGavT6qlEW8sYYme0D/s1600/20150105_200858.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuCtEdf0iEEDuaCFCaYVE4XO2Vpve45eeW0JbHYIcd4T7udMDOumzOqlgJNX-YV4i-HMzw0hpDOHy1QchXaxLTahvliCjPqAgthkD5un_Xc0f9coPTadcgschrCKjGavT6qlEW8sYYme0D/s1600/20150105_200858.jpg" height="293" width="400" /></a></div>
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This is a closer view of my army general, Farseer P'aul.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbbvzxfPrAO4lfFZW1tj8RlJt-0iNsWAjE3MatL5R21ohNHs99q3wVqyFPw-WKdmE9cI8JsCOF_1rbKpjUOG2L981ReoYDijD969rwOyEe4eh3n2XUHCH0BmXevaMAIZCwqOCMMbPGLnyU/s1600/20150105_195718.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbbvzxfPrAO4lfFZW1tj8RlJt-0iNsWAjE3MatL5R21ohNHs99q3wVqyFPw-WKdmE9cI8JsCOF_1rbKpjUOG2L981ReoYDijD969rwOyEe4eh3n2XUHCH0BmXevaMAIZCwqOCMMbPGLnyU/s1600/20150105_195718.jpg" height="228" width="400" /></a></div>
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I like my Eldar to be very mobile and tricky to pin down so I use loads of these old Falcon models as APCs in FWC. They are still useful in 'Space Marine' too.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO0mwToURRqei5QAyWEZ_vV6h_w4lHwX9ydeALgMubfjgP1DD_O4LvpEzNhhnaXegcJjCj803JlZ0mzZo4_LEoFTIrg2wjQ3ECnng1U5PGNLzdB9nQyy8TtefQqKIWb8c60kUfN2zbKMs5/s1600/20150105_200115.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO0mwToURRqei5QAyWEZ_vV6h_w4lHwX9ydeALgMubfjgP1DD_O4LvpEzNhhnaXegcJjCj803JlZ0mzZo4_LEoFTIrg2wjQ3ECnng1U5PGNLzdB9nQyy8TtefQqKIWb8c60kUfN2zbKMs5/s1600/20150105_200115.jpg" height="255" width="400" /></a></div>
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Of course, the APCs require lots of guardian infantry, the backbone of my army, to be effective.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ziSdUVBtMhMOHf3zEKroB821gQUc0BRZLm0x1b46ZYxlirsvYX7ub2I0ukf80eoTf_cF21nBdgISQnilE3F6LU-uDMqFUayUL6M1-gQYkAkJbl_lcL9qI2yBdljMYd0Mr6C8YTHD-fh9/s1600/20150105_195758.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ziSdUVBtMhMOHf3zEKroB821gQUc0BRZLm0x1b46ZYxlirsvYX7ub2I0ukf80eoTf_cF21nBdgISQnilE3F6LU-uDMqFUayUL6M1-gQYkAkJbl_lcL9qI2yBdljMYd0Mr6C8YTHD-fh9/s1600/20150105_195758.jpg" height="278" width="400" /></a></div>
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Though artillery and air support can be used effectively from off table it is considered a poor show amongst experienced FWC generals to not have the models painted up and displayed in a corner somewhere. Allowing opponents to use imaginary artillery pieces is a slippery slope and that way lies madness.</div>
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My air cover, Nightwing fighters. In FWC you use special command stands as Forward Air Controllers and Forward Artillery Observers and these guys call in the strikes based on what they can see.</div>
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It never hurts to have a fast, mobile reserve in any game so I use my Jetbikes often.</div>
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These scouts are usually my recce units in games of FWC but can easily operate as snipers if needed.</div>
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Swooping Hawks. This unit keeps in with the theme of mobility and speed and are unparalleled when it comes to capturing remote objectives.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE-_F6rnE0E1TRmleCiRCAu7cOuLKN-hbg8G7cjynGfTYF0G4EvRW9qnJXqGNERkfli1onL8VySSjchsGagerxTx5GGy-AVvX3He4gyVhRupmvJ_HodOXKBx8qpSEpy0LArOQQjKYe-xpb/s1600/20150105_200350.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE-_F6rnE0E1TRmleCiRCAu7cOuLKN-hbg8G7cjynGfTYF0G4EvRW9qnJXqGNERkfli1onL8VySSjchsGagerxTx5GGy-AVvX3He4gyVhRupmvJ_HodOXKBx8qpSEpy0LArOQQjKYe-xpb/s1600/20150105_200350.jpg" height="223" width="400" /></a></div>
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Sometimes, even if you're Eldar, you just have to dig in and weather the storm. These inexpensive anti-tank guns help the infantry do just that.</div>
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The hammer to the infantry's anvil, heavy tanks!</div>
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I have to choose my specialist infantry wisely as a Farseer because there are never enough points to get everything you want. I make sure to bring as many Wraithguard as possible as the heavy infantry are invaluable when spearheading an assault.</div>
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Death from afar. The Dark Reapers have broken up many an enemy thrust without ever endangering themselves which allows my own attack to be pressed home elsewhere.</div>
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One of my titans, the cherry on the cake. No game of epic is complete without one of these monsters pacing the battlefield with thundering footsteps!</div>
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com22tag:blogger.com,1999:blog-4122834195131500531.post-20668686263820617012015-01-03T15:27:00.000-08:002015-01-03T15:34:12.103-08:00Oldhammer in York.I headed over to York today for some gaming action with Thantsants of <a href="http://teasgettingcold.blogspot.co.uk/" target="_blank">Somewhere the Tea's Getting Cold</a> and Ollie our gracious host and author of <a href="http://reclusiarch.blogspot.co.uk/" target="_blank">The Second Founding</a>.<br />
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This was actually the second session of gaming in 2015 already and the cause of much eye-rolling from SWMBO and a few demerits in the book of grudges too no doubt.<br />
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I GM'd a small but perfectly formed game of Warhammer 3e for the gents to kick off with. Thantsants' Druid had rustled up some local muscle to escort him to a mad wizard's cottage in order to stop a dangerous summoning ritual taking place while Ollie's Khorne boys were in town to ensure that said ritual went off smoothly and in good order. No doubt the protagonists themselves will tell their own tale on their respective blogs but suffice to say the Khorne general rolled up the rather tasty <i>Bloodrage</i> attribute and confounded all efforts to slow him down.<br />
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After lunch we moved forward in time and down in scale for some 'epic'.<br />
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We debated the way we wanted to approach the game and decided to run with the Future War Commander rules which were written by Peter Andrew Jones under the Specialist Military Publishing banner.<br />
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These rules give you a reasonably fast and free-flowing game which helps when there are three of you and bath-time is looming. We reached a satisfactory conclusion (well, Thantsants was satisfied) and got several game turns in and I honestly don't think we would have been able to say the same of a game one third this size using the Oldhammer Approved Space Marine rules (fond of them as I am).<br />
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Best of all all the minis were handsomely painted and fine sculpts while both games took place on beautiful tables. :)<br />
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As I intimated, Thantsants' Imperial Army won the laurels by seizing and holding two of the four objectives while Ollie's Tau and my own Eldar had to content themselves with a single objective apiece.<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com14tag:blogger.com,1999:blog-4122834195131500531.post-42166026724083316512014-10-28T13:43:00.001-07:002014-10-28T15:59:15.707-07:00The Battle of Gretchen. 25/10/14A group of us descended on Slayer Gaming for the second time to conclude the saga of Deathfist and Baron Kraust's rivalry. Scroll on down to see the results!<br />
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Although this was nominally a set piece battle between two established rivals, everyone was given a piece of paper with personal (and sometimes competing) goals that if met would constitute a 'success'. Players were also encouraged to tell their own story and plenty of freedom was given to the individuals involved (ie enough rope to hang themselves!)<br />
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A large group of ogre mercenaries with a 'distinctive-looking' mercenary giant in tow makes up the left flank of the army attacking Kraust's village, Gretchen. With the Deathfist late for his own battle his allies decide to launch the assault without him so as not to waste the element of surprise.</div>
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A whole tribe of Fimir had even been enticed to leave the fens and march with the invaders.</div>
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Gretchen's populace go about their daily business unaware of the impending attack. Deals are struck, animals are led to market and the inn is bustling. The shambling undead haunting the outskirts of the village are nothing unusual either, the folk simply turn a blind eye.</div>
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Despite the best efforts of the greedy mercenaries the Baron is far from surprised, his footsteps have too long been dogged by Khorne's lackeys and their allies, so by his command traps are laid and troops are summoned to the field. A cyclopean giant is in the van while hordes of rotting zombies and skeletons form the main body of Kraust's force.</div>
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From his vantage point at the highest window of Goethesturm Tower Kraust surveys the ground over which the battle will be fought and schemes up a plan.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPTzvLw0VKq92WKiLOVFrDlACXbYYt4qbwI_kxcTj8b9effOPgXya845evCFnsBjVgIha5XhfaaF1FhsBglcFM7KmdNIo4FKNVBKFBTwgEzMIq4shyjhShgKGFD9ERwakbEK5RKjbB-ZBD/s1600/20141025_113517.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPTzvLw0VKq92WKiLOVFrDlACXbYYt4qbwI_kxcTj8b9effOPgXya845evCFnsBjVgIha5XhfaaF1FhsBglcFM7KmdNIo4FKNVBKFBTwgEzMIq4shyjhShgKGFD9ERwakbEK5RKjbB-ZBD/s1600/20141025_113517.jpg" height="400" width="202" /></a></div>
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Goethesturm. How much blood has been spilled in it's shadow? How many lives ended under it's baleful gaze? How many howls of pain and grief have echoed from it's walls?</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfJvfEBBZmG2NTEdr2BK1Sxfo53ROwSYWy29wmjU1gW0-GXOnJxYVQXAPFV-6y-BSrQmGNXNlg8MX2ESpFa-z2bUnvJR6Ffkx1-gR6UN3aKce-IHanRc0ngPIyerAuiCF5GJvq612sGMtq/s1600/20141025_132217.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfJvfEBBZmG2NTEdr2BK1Sxfo53ROwSYWy29wmjU1gW0-GXOnJxYVQXAPFV-6y-BSrQmGNXNlg8MX2ESpFa-z2bUnvJR6Ffkx1-gR6UN3aKce-IHanRc0ngPIyerAuiCF5GJvq612sGMtq/s1600/20141025_132217.jpg" height="301" width="400" /></a></div>
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The Chaos champion 'Doomed Ratchragged enters Gretchen as an ally of the Deathfist under the patronage of his erratic God 'Wenwoch the Waylayer'. As Ratchragged utters a devout prayer to Wenwoch the capricious spirit perversely steals all his weapons in lieu of an answer. Such is the nature of Chaos!</div>
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Bryan the troll ambles forward as the Deathfist finally arrives, leading his Chosen. He takes up a position behind the ogres on the extreme opposite to Kraust in his tower, a costly blunder which will make killing his long-time rival next to impossible!</div>
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Swarms of bats pour out from their lairs in the thatched attics of Gretchen's outlying farms. They ambush Kraust's enemies, weakening them and more crucially still slow them down.</div>
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From out of the sky swoops a terrible Spined Dragon. What awful pact was made with the beast to gain it's trust we shall never know. Ulther Deathfist's allies summon a horde of lesser daemons that coalesce into a single, horrible beast-daemon. An epic struggle begins on the ground but after the interference of a powerful ogre which lands a flurry of blows on the dragon the pair of titans take to their wings to finish the duel aloft.</div>
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Nearby, Slake-Sin's Throng of Exquisite Pleasure leaps forth from a warp-rift seeking battle with their thrice-accursed enemies; the followers of Khorne. The Slaaneshi troll takes a long look over the field of battle, slowly panning his gaze from left to right and taking in all the unfolding drama. "Wot a load ov crap" he exclaims, and promptly walks away never to be seen again.</div>
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Kraust's giant 'Harryhausen' stomps forward on his cloven hooves at the head of a mighty host of the undead. He bites the head off a Chaos champion and hurls the body over his shoulder, which clears a farmhouse and narrowly misses the Fimir. The surviving Chaos warriors exchange glances before taking flight as one.</div>
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His rival bellows a challenge, shaking the rafters of an unfortunate Kraustian farmer! With a swing of his massive club the 'milk-complexioned' big fellow kills his one-eyed opponent with a single blow! His triumphant warcry thunders out across the battlefield but the undead have no hearts to chill.</div>
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On the right flank of the invasion force more mercenary ogres skirmish in the haunted woods with a wight.</div>
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Back on the left flank the Deathfist and his Chosen are set upon by two giant spiders and a bruising melee erupts.</div>
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Ulther Deathfist's Chaos Dwarf artillerymen launch a barrage of fire on the nest from which the spiders are emerging. It is a saturation rather than a precision bombardment however and mortar shells and bazooka rounds land all over Gretchen.</div>
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Ratchragged dismounts after slaying a few peasants and begins to loot Gretchen. Perhaps he is looking for a new weapon! After a few more hasty prayers to Wenwoch go unanswered the God finally decides intervene once more as he sets off a magical null vortex which destroys magic items and saps magical power from mages in the area. Bryan the troll goes beserk and slays many enemy warriors.</div>
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A wild chase through the narrow alleys of Gretchen begins as a chariot careens carelessly into innocent bystanders. A raging fire, started by stray shells from the mortar, breaks out in the centre of the village.</div>
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Coppermain the Meargh and Tarpot-Smite the Dirach lead their Fimm against the numberless foe.</div>
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Being on the other side of the village, Kraust's necromantic allies escape Wenwoch's null vortex and summon still more undead troops. The enormous resulting plague of undead wipes out the entire tribe of Fimir!</div>
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Slake-Sin helps secure Goethesturm as the invader's right flank collapses.</div>
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Deathfist lands blow after blow on the giant spiders but cannot prevail. Suddenly a shadow passes over the struggle as another conflict is played out overhead. The flying daemonic beast has it's heart torn from it's chest by the Spined Dragon and it's corpse falls to earth where it explodes in a volcanic shower of evil energy. The only other casualty is a nearby ghost, it's soul is wrenched into hell alongside those of the composite beast-daemon. Fire and magic is poured into the badly wounded dragon and it too succumbs, plummeting straight down onto the Deathfist. An uncanny explosion of dragon fire mixes with the poison of the two squashed giant spiders and causes a wave of chemical death to billow out from the dragon's corpse causing untold casualties.</div>
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A surviving giant spider leaps down onto some invaders from a rooftop, this is too much for the attackers who turn and flee sparking a general rout in the centre.</div>
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Only the chariot crew continue their gruesome business unaffected. The flames begin to spread.</div>
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Ratchragged has fought his way across Gretchen and confronts Kraust's hordes on the eastern side. Offering an impassioned final plea to Wenwoch the Waylayer Ratchragged is rewarded with the sight of his God swinging out a gnarled claw and back-handedly slapping an enemy phantom, destroying it in a shower of ectoplasm!</div>
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The mercenary enchanter 'Tim' and his bodyguard 'Wulf' have fought the same regiment of skeletons all battle long. Both remain unwounded as the battle draws to a close and the concept of a 'tarpit' unit is turned on it's head!</div>
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Slake-Sin's bodyguard and the centaur unit crash into what little of the invaders can be mustered on the right flank. The centaurs slaughter some chaos warriors while the giant's wounds multiply. The battle paused for a confused moment as a Slaaneshi warrior has a sudden epiphany and pulls aside his codpiece revealing a ghastly, green phallus. Stricken with horror, the giant and even the Slaaneshite's comrades are unable to muster the wherewithal to strike a blow. "BEHOLD! For I am reborn this day as 'Green Helmet the Exposer', this name I shall bear henceforth! Tremble at the thought of what adventures might lie before me!"</div>
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Individual acts of fortitude are not enough for the invaders to prevail, Kraust looks out upon an emptying field of battle as the day draws to a close. A day of death and slaughter has been the price for defending his domain against the Deathfist who finally turns his back upon his enemy forever, swearing never to return. What vile ends will Baron Kraust pursue now he is unchallenged!</div>
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<i>"Kraust watched as his allies departed. There goes the ambitious necromancer, his reward was more knowledge than he earned but less than he yearned for. There goes the Eldritch Knight, his reward was a tome that would be his gateway to eternal life, and eternal servitude. There goes the Slaaneshite, it's reward was a single human female from Gretchen. This naturally puzzled the Baron and stirred his suspicion though he granted the boon freely. Only time would tell whether the decision would have repercussions. He turned from the window and looked at his long abandoned study. Time to return to his work. Time to make the living suffer!"</i></div>
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Big thanks go once more to Slayer Gaming for hosting us. Many, many thanks to all those who took part, it means a lot to me to see happy, smiling faces around a gaming table. Finally, thanks also to the bakery across the road!</div>
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Thanks for stopping by!</div>
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Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com11tag:blogger.com,1999:blog-4122834195131500531.post-76130286933896521712014-07-09T06:56:00.000-07:002014-07-09T07:40:40.746-07:00Gauntlet, 5th July 2014. The Battle of Deeva's Ruin.Despite the best efforts of le Tour de France organisers to pen me into my street all weekend I managed to break free of the police cordon and make my way to Chester and Gauntlet, the show put on (very ably) by the <a href="http://www.deesidedefenders.co.uk/" target="_blank">Deeside Defenders</a>. I met up with two former battle companions and a new comrade, together we played out an extraordinary game of Warhammer 3 having a blast in the process. The location (Airbus UK) for the show and regular club nights is superb and I would urge anyone living close enough to visit to do so, especially if you're into your Oldhammer. I must say thank you to the Defenders for making us so welcome!<br />
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I'm calling this one 'The Battle of Deeva's Ruin', though as Robotforaday of the 'Where the Sea Pours Out' blog GM'd this one it will be his prerogative to explain the details and name things fully in his forthcoming AAR.<br />
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Robotforaday as GM took control of a force of a distinctly Celtic-looking natives, a lake-dwelling death-turtle (upon whom they relied to stimulate the local economy) and a ragtag band of mohawk-sporting Orc mercenaries. These uncompromising fellows were the most kindly disposed towards the nearby ruined shrine and the associated legend of a forgotten Goddess. Just off the coast, a GM'd force of Sea Elves were also preparing to land having discerned a threat posed by some marauding Norse.<br />
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Thantsants controlled his Norse army, a piratical mix of Norse men and Dwarfs, leading them in a raid on the broken shrine which was rumoured to house a hidden vault of treasure. The Norse chieftain was leading the raid personally after his clan had suffered some recent misfortune.<br />
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VanLoon had brought his Khorne Warband along, adding spice to the occasion was the secret that they had been responsible for a raid on the home village of the Norse only weeks earlier. The Norse chieftain's treacherous brother (Filthi Richardsson) had struck a deal with the Khorne champion for his life, he betrayed his clan and the secret of the shrine treasure vault while promising to worship Khorne.<br />
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I was in command once again of 'The Unwanted', a warband of Malal worshipers led by A'ben Dond. Despite his unfortunate Troll-vomit shower in his last battle, A'ben Dond had recovered and even been promoted. Having been a lowly Chaos Warrior in his previous incarnation I decided to improve his lot in life somewhat to make any battles he might fight with the numerous level 10 and 15 characters on the board more interesting. I found the Champion stats in Warhammer Armies not quite enough but the Chaos Knight stats a little too powerful, fortunately though a solution presented itself. Having wielded a 'Parasitic Blade' in his previous fight (a worthy gift from Malal) he had gained several statistic increases as a reward for the wounds he inflicted.<br />
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A'ben Dond, Champion of Malal<br />
M 5 WS 7 BS 6 S 5 T 4 W 3 I 6 A 3 Ld 9+2 Int 10+2 Cl 9+2 WP 9+2<br />
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This gave me a useful stat-line to work with, one that sat neatly between 'champ' and 'knight' in terms of effectiveness, so I froze these unique characteristics and changed the Parasitic Blade to 'Dreadthirster', a sword that simply returned lost wounds to it's master for each wound inflicted on a foe (or possibly friend, why not), the most basic function of the original magic item. I also declared A'ben Dond to be reluctant to draw the blade, except in direst need.<br />
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Each of us had a note passed along by the GM telling us our secret goals. A'ben Dond had come here seeking to prove himself to his God by wiping out the entire Khorne warband, once this was achieved it was permitted for him to desecrate the ruined shrine.<br />
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Let battle commence!<br />
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The Unwanted approach the shrine from the south-west, knowing their hated Khorne-worshiping foe will not be far away. A'ben Dond leads from the front, he needs a personal victory today to wash away the stain of his defeat in combat to that pesky Troll. Discardo has once again bound Arown the Wild Cat to his will, it stalks beside the Chaos Goblin cultists. A mysterious stranger has joined the warband (at the behest of the GM) and he is kept close to A'ben in case there is any mischief afoot.</div>
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In the north-east the Norsemen dragonships disgorge onto the beach. The usual animosity these brawling pirates have for each other has been put aside, they have united to seek a fabled treasure within the ruined shrine.</div>
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From the north-east come a force of native folk dressed in finely woven cloth. Supporting their flanks are a band of Orc mercenaries and a strange, local, lake-dwelling monster death-turtle. Over the straining wail of the native's cacophonous, bag-like instruments can just be heard a few encouraging shouts... "G'warn Besseh! Haway an' gi'them sassenachs a malky wee surprise!"</div>
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To the south-east lies the camp of a Khorne champion and his warband. They have been led here by the treacherous Norse noble Filthi Richardsson, erstwhile brother of the chief of the Norse pirates.</div>
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Seizing the initiative A'ben Dond orders his thugs to guard the left flank from the depredations of the Norse. The Unwanted focus on one goal; the total destruction of the Khorne warband in the name of Malal. Discardo the sorcerer hangs back to rest and regain his magical strength which has been expended on controlling the stubborn Chaos lion.</div>
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Discardo leads the negotiations with the Norse, things are tense for a while as the berserkers crest the hill and look for a moment as if they are willing to brave the longbows of the thugs, but clever diplomacy wins the day as the Malal worshipers forswear any claims to the hidden treasure. </div>
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With the ruined shrine complex in the background the two Chaos warbands, bitter enemies, face each other at last. Both forces have had to divert units away from this struggle to protect vulnerable flanks, who has left themselves too weakened to seal victory?</div>
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Howling and lashing his prod, the Khorne beastmaster goads his hounds into a frenzy. The Norse traitor and the warband hierarchy (a Chaos Dwarf and a Khorne champion) hang back while a horribly mutated Chaos Ogre lumbers forward to assist the beasts. A regiment of beastmen defend the hill as they spy the Orc mercenaries in the distance.</div>
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The native clansmen guard the shrine complex as Bessie slithers off to engage the Norse.</div>
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Bessie is confronted by the infamous Norse Dwarf raider, Grim Hairycheek, whose own father was slain by a lake-dwelling death-turtle a few years back, coincidentally. Grim hurls insults and challenges at the beast: "I, and all my friends, challenge you to single combat you ugly monster!"</div>
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After some desultory bow fire from the Chaos Goblin cultists the Khorne warband loses patience and charges into battle. In their excitement, the hounds do little real damage to the tightly packed shieldwall of the Goblins, though the Chaos Ogre is able to exchange wounds with A'ben Dond in the melee with the beastmen.</div>
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The Chaos Ogre is proving to be a fearsome opponent, the beastmen are unable to scratch it's thick hide and though A'ben Dond has opened a bloody gash in the monster's torso he has been badly hurt in return. He is momentarily tempted to draw 'Dreadthirster' but then thinks of the cost -O! The cost!- and lays on once more using his earthly blade.</div>
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The traitor Filthi and his new allies lurk in the shadow of the shrine complex as their minions battle it out with the Unwanted.</div>
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Over to the east, the Khorne beastmen have impatiently abandoned their defensive position on the hill in their eagerness to engage the Orc mercenaries.</div>
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Having survived the initial onslaught of the beasthounds the Chaos Goblins are able to occupy them until support arrives in the form of the Chaos lion, Arown. It's charge is too much for the dogs and they are hurled back in disarray and slaughtered as they rout.</div>
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The Chaos Ogre barely notices, so focused is he on his duel with A'ben Dond!</div>
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The thugs move as quickly as they can to rejoin their warband, though they have to often look nervously back at the chanting unit of Norse berserkers following them.</div>
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Clan-chief Richardsson and two of his retainers find the treasure he so desperately seeks, but in doing so they awaken an avatar of the Goddess Deeva herself! They fight bravely at first but once they realise their weapons are doing her no harm they flee, appalled, and hide amongst the ruins. Outside an epic battle is fought between Grim Hairycheek and the Monster from Lake Bess.</div>
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Foul, Norse magics are employed against Bessie by their shaman, she shakes her head to try and clear the confusion from her animal brain but all the while great rents are opening in her flanks from the hewing of Grim's axe. Horrified, the native clansmen race to her aid.</div>
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In the dunes to the east the Orc mercenaries and the Khornate beastmen push each other back and forth, neither side gaining any real advantage. Stomp, stomp go their hooves and feet as they drum on the sand, thump, thump goes the clash of weapon on shield... </div>
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At last, A'ben Dond overcomes his fear of monstrous creatures and the washes away the shame of his defeat at the hands of a Troll. The horribly scarred champion casts down the Chaos Ogre with a roar of triumph! His ecstasy is short-lived however for as the Khornate Chaos Dwarf charges into the depleted beastmen A'ben Dond challenges the diminutive warrior to personal combat, a folly born of overconfidence. He is soon wounded a second time and breathing raggedly while his opponent is unharmed and fresh. With a feeling of cold horror, A'ben Dond draws 'Dreadthirster' and prepares to meet his fate.</div>
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In a shower of sand and rock, a terrible great-worm bursts forth from beneath the eastern dunes. It attacks the Orc mercenaries and Khornate beastman indiscriminately. The dying starts before many of them are even aware of what's going on.</div>
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With a roar of hate-fuelled wrath, Grim Hairycheek defeats Bessie and shouts his joy at taking revenge for his father from atop her corpse. Dismayed at the death of their friend and an important part of the local tourist economy, the native clansmen redouble their efforts. As Grim announces his intention to mount the beast's head at home in his water closet the clansmen roar back in defiance. "Ach! Ye can knock us ye can mock us ye can go to Timbuktoo! But ye'll ne'er see wor Bessie in yer loo!"</div>
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The faltering Malal beastmen are being pushed back leaving only a small opening for the recently returned thugs to fire through. Taking advantage of the opportunity, Filthi and the Khorne champion plough on through the gap and slay three of the four thugs outright.</div>
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On the north side of the shrine complex battle lines are drawn as the native clansmen and the Norse clash.</div>
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Discardo has managed to exert enough control on the Chaos lion to keep it in the fight after the rout of the beasthounds and has sent it loping off around the shrine ruins to the dunes. It's awful charge combined with the ferocity of the great-worm scatters both the Orcs and the Khorne beastmen.</div>
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The sight of their clan-chiefs traitorous brother trying to steal the treasure of the Goddess for himself sends the berserkers into an unstoppable frenzy and they charge into the rear of the thug regardless of any pact as they attempt to reach Filthi and tear him apart. "Curse your sudden but inevitable betrayal!" cries the last thug as he is trampled underfoot. With the destruction of the thugs the Chaos Goblins have seen enough, despite their victory, and they take the chance to slope off while the going's good.</div>
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The combat between the native clansmen and the Norse raiders drags on, neither side willing to give any quarter.</div>
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Blood flows freely on both sides as the Norse start to realise they have met a foe every inch their equal.</div>
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Finally something has to give, Grim Hairycheek is himself slain and the native clansmen scream their approval, Bessie is avenged!</div>
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In the eastern Dunes the fortunes of the Khorne beastmen change dramatically, the Orc mercenaries give up and flee from the battlefield, the Chaos lion charges them once more but shows signs of tiring and they are able to kill it with little difficulty and the great-worm withdraws back into the sand. This leaves the survivors without any foes for some distance.</div>
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Back on the south side, A'ben Dond uses the awesome power of 'Dreadthirster' to leech the very soul from the Chaos Dwarf. One portion goes to feed the sword itself, one portion joins Malal in hell as it begins an eternity of servitude and the final portion flows into A'ben Dond, knitting his wounds together and leaving his vigour renewed. Filthi and the Khorne champion suddenly find themselves surrounded on all sides by their enemies.</div>
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The Norse battle lines begin to crumble and break, obviously dismayed at the death of Grim and with their leader off investigating the dark ruins they first falter then begin to fall. Reinforcements rush in to plug the gap but it may be too late.</div>
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The berserkers are a poor match for Filthi and his Khornate ally, Filthi is proving to be quite the warrior as the tally of his kills begins to stack up. He buries his axe in the berserker champion and then when his foe begins a transformation into a mighty werewolf he beheads the beast with the backstroke before it gets a chance to attack.</div>
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Fortune betrays the Khorne beastmen as they are wandering cheerfully back to camp, they are once more ambushed by the great-worm which kills another of their number. This is too much for the poor creatures who flee in terror deep into the dunes, never to be heard from again.</div>
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Seeing the berserkers succumbing to the ferocity of Filthi Richardsson and keen to prove himself to Malal even further, A'ben Dond charges into the rear of the two Khornate warriors.</div>
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After a bloody struggle in which the sword, Dreadthirster, proves to be the difference, the Khorne champion and all the berserkers lie dead while a defeated Filthi is at the mercy of A'ben Dond. A bargain is struck, Filthi will keep his miserable life on the condition that he renounces Khorne in favour of Malal. Once more the traitor switches side for his own benefit and Filthi the Apostate is born!</div>
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His thugs are beaten, his Chaos Goblins have fled, his beastmen have fought poorly, his sorcerer's spells have been weak, but A'ben Dond has fought like a bear this day and all that remains is a single combat with Filthi's brother, the Norse clan-chief.</div>
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"You freed my treacherous brother! Now you must die!"</div>
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"No mortal, it is you who will die!"</div>
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As the epic duel begins, the Unwanted swarm into the ruined shrine complex and begin to desecrate Deeva's holy place in the name of Malal.</div>
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The native clansmen have killed or routed the last of the Norse on the north side, all except the shaman who creates an illusory spectre which terrifies them into fleeing and prevents them from saving the shrine.</div>
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Chief Richardsson is cast down and Dreadthirster drinks his soul. A'ben Dond bellows in victory as he bathes in the gaze of Malal.</div>
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The Goddess Deeva, she has been sorely weakened and will be forced to flee to another sanctuary.</div>
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Cursing the fates, the Sea Elves finally make it ashore only to find the battle is already lost and all that remains is a feast for crows.</div>
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All in all the four of us had a brilliant time and lots of fun. I am definitely starting to fall in love with the tale of A'ben Dond and have since dug out more freebie miniatures to add to his army as the legend grows. He will be present at Bring Out Your Lead 2014 if there are any challengers out there!<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com4tag:blogger.com,1999:blog-4122834195131500531.post-84876511372104296732014-07-03T01:31:00.001-07:002014-07-03T01:31:08.767-07:00Night of the Living Lead III spoke to the gents at Slayer Gaming today and booked some table space at their venue for the 25th of October. This will be a Hallowe'en themed game using WFB3. I know BOYL '14 is on the horizon and that people are frantically painting for that so I won't be making 'Night of the Living Lead II' an overly complicated affair, just a simple drop-in and play scenario. Expect an intro narrative and a few scenario hints to appear after BOYL '14 is wrapped up! In the meantime, save the date on your calendar if you're interested in joining us in Mansfield.<br />
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If anyone knows how to 'shop an advertising movie poster for this, I would be very grateful!<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com6tag:blogger.com,1999:blog-4122834195131500531.post-46228625788391625972014-06-20T08:44:00.000-07:002014-06-20T09:08:59.601-07:00The Battle of the Burning Tower. 14/6/14A 'Warlord Paul Presents' production.<br />
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When luminaries of the retro-revival scene join forces for a big retrosexual get-together good things are bound to happen. The latest chapter of my ongoing campaign to revive the fortunes of global gamesmastering saw Orlygg of the Realm of Chaos 80's blog ally with Steve Casey of the Eldritch Epistles blog (also your friend Bridgend Steve on eBay) and take on Thantsants of the Somewhere the Tea's Getting Cold blog. The legendary Nik Dixon brought his classic Wood Elves along to add an unknown third element to the proceedings.<br />
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Look at that happy face! He loves it!</div>
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First of all please allow me to introduce and thank our hosts, Slayer Gaming. Stepping in as a free venue at short notice they exceeded all expectations and couldn't have been more friendly and accommodating. I hope those of you who enjoy reading these retro after action reports will take a moment to pop over to their Facebook page and give them a like as it will not only show the community's appreciation for a FLGS that welcomes the retro scene revivalists but also will be useful for hearing about updates on new events and how we are being perceived in 'modern' wargaming circles. They also have some mighty impressive discounts available on their webstore by the way. I have no shares in SG (regrettably) but it's the least I can do to return the awesomeness shown to us.<br />
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<a href="https://www.facebook.com/slayergamingltd?fref=ts" target="_blank">Slayer Gaming Facebook page.</a><br />
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<a href="http://www.slayer-gaming.com/" target="_blank">Slayer Gaming home page and store.</a><br />
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Cheers!<br />
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On with the show. If you've missed any of the intro narrative or build-up games it is worth a search through this blog to familiarise yourself with the protagonists.<br />
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At the beginning of the game it was explained to the players that Baron Kraust (Thantsants) had detected his pursuers and left the Elven Road to take refuge in a small, renegade fiefdom run by a petty warlock. The fiefdom was accessible only through a narrow pass guarded by a watch tower and accompanying toll booth. The force present in these buildings was unknown and the three independent parties pursuing Kraust (Orlygg's Ulther Deathfist, Steve's Carnivale and Nik's Elves) would only have a small unit of scouts available at first. the objective was to penetrate through the fiefdom's defences and obtain information on Kraust's whereabouts.<br />
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A deceptively peaceful scene at Deadwood Pass. Igor the road warden is cheerfully extorting monies from a trader at the red-roofed toll booth while two Dark Elf mercenary crossbows prowl the tower battlements.</div>
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A kinband of wild Wood Elves accompanied by a Zoat mage enter the pass using stealth to cover their approach. They are able to slink past the local guards and take up a commanding firing position in one of the patches of petrified forest that give the pass its name. Along the way, they trigger a magical trap left by the wily Baron Kraust, sword-trees! Tree limbs bearing magical blades lash at the unsuspecting Elves, unused to fearing the forest one of their number succumbs to the onslaught.</div>
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Next to arrive is a Dark Elf mercenary guard with two prisoners from the Carnivale. Swiftly following them comes an unsubtle Khornate 'reconnaissance in force' led by Grimgrunt, one of the Deathfist's Lieutenants. The Beastmen's noses twitch uncontrollably at the smell of magic on the guard, and Grimgrunt is about to order an attack when more strangers arrive from the travelling circus troupe offering an alliance. An accord is struck (after some role-play) and the Chaotic efforts become more coordinated.</div>
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As the large Khorne scouting party is spotted they come under fire from the watchtower. One of the mercenaries runs downstairs to alert the Orcish tower commander Gruntslahg (seen here on the road to the right of frame) before returning to the battlements to add his crossbow fire to that of his comrade's. Gruntslahg is not the bravest of Orcs and didn't rise to his position by carelessly risking his life in combat, he orders Fikskul the Ogre mercenary into the Chaotics while supervising from a safe distance. The Kinband's Zoat casts a dispiriting spell on Igor the road warden and the weak-minded unfortunate is utterly stricken. He seals himself in the toll booth and goes downstairs to his underground hovel where he drinks heavily before taking his own life (it really was a very poor magic saving throw result). The mercenary guard with the Carnivale prisoners stops to talk to Gruntslahg, asking if it might be worth fetching that Baron Kraust to help defend the pass, as he is a right tasty Necromancer, and where might he be? The Orc ignores the suggestion and orders the chagrined merc to dump his prisoners in the watchtowers oubliette and join his comrades on the battlements.</div>
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The Kinband are set up in ambush further up the toll road. As a messenger from the watchtower carrying a heavy bag of documents flees up the road he is peppered with arrows and slain. The unfortunate trader who fled from the toll booth at the approach of Grimgrunt's force was also attacked by the indiscriminate Elves but due to errant shooting from the Wood Elves his mule was killed in his stead allowing him to make progress toward the thatched hostelry. Not to be deterred by his comrades inaccuracy, the Zoat mage attacks and kills the innocent trader by hitting him with a big lump of metal up close and personal, 'just in case'.</div>
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The Carnivale arrives in full, gleaming, painted wagons rolling toward the fracas developing by the toll booth. Fikskul kills a Thug while another has fallen to the Dark Elven marksmanship from the watchtower. Grimgrunt bellows a challenge in the Dark Tongue at the Orc commander who promptly flees toward the safety of the watchtower leaving Fikskul to his fate.</div>
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The two Dark Elves atop the watchtower don't recognise the approaching guard, he must be one of Dinuvial's lads, they ignore him and continue to add their fire to the combat below.</div>
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The guard ignores his orders to throw the prisoners into the oubliette, instead he frees them once inside the watchtower and works with them while they search the lower floors for clues. They only give the Orc's desk a cursory glance however, missing an important note. Heading to the top of the tower the 'Dark Elf' reveals himself to be none other than the famous Great Nint'hen-doh, illusionist extraordinaire and star attraction of the Carnivale. Pushing up his sleeves, he unleashes a trio of fireballs at the Dark Elves' backs with a flourish of his hands. Unfortunately, one of the barrels of oil stored here to deter attackers is caught by a fireball (What are the chances? About 16.7% as it goes...) and explodes spectacularly. Both Dark Elves are killed either by the fireballs or the accident while a shocked Nint'hen-doh and his comrades are wounded but on their feet still.</div>
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Down on the Toll Road, Fikskul finally succumbs to his multiple opponents. The final blow comes from Grimgrunt himself who very carefully planted his axe in the Ogre's spine while he wasn't looking. No doubt the tale will be somewhat different once retold at the campfire.</div>
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Nint'hen-doh, Klynt and Clyde escape the watchtower as the fire spreads, quickly engulfing the building. They are rather singed and a little embarrassed too.</div>
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The rest of the Carnivale, they don't really need to know the full details of the accidental arson supposes Nint'hen-doh. They make progress through the pass unopposed thanks to the erupting chaos all around. </div>
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The watchtower is soon merrily ablaze. All paperwork therein pertaining to the whereabouts of one Baron Kraust becomes so much ash. Nint'hen-<i>DOH</i>!</div>
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The Carnivale/Khorne alliance is able to coalesce and head up the pass following the death of Fikskul, the destruction of the tower and the flight of Gruntslahg. Nobody is sure exactly where they are going unfortunately. After some role-play, it is finally revealed to the players (Nint'hen-doh resumes his magical disguise and talks once more to a cowering Gruntslahg) that the Orc is fleeing towards the hostelry in the hope of meeting Kraust there. Another magical trap is triggered en route, this time summoning skeletons bound to a runestone, which impedes the Chaotics momentarily.</div>
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Armed with the knowledge of the location of their quarry at last, Grimgrunt sounds a daemonic horn (<i>not</i> magic, daemonic) which summons his master, Ulthur Deathfist, through a portal to a ridge on the south side of Deadwood Pass.</div>
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The Horde of the Deathfist, arrayed for battle once more.</div>
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The Deathfist's personal banner waves proudly over his elite bodyguard which he leads into battle, hoping to avenge his previous misfortunes.</div>
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Out of the dust, skeletons begin to draw themselves upright, jaws clacking maniacally as if some memory of hunger for the enemy's blood is driving them into a frenzy. The road beyond the thatched hostelry is flooded which is why Baron Kraust has been forced to rest here. Now roused to anger he is not without defences, his powerful necromantic magic assembles a large army in moments with which to oppose the Deathfist.</div>
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The Battle of the Burning Tower is about to begin. The board is set, the pieces are moving.</div>
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The battle begins as the Deathfist's Chaos Dwarves unleash their awesome firepower on the Undead. Kraust responds by sending a Bone Giant and a lethal unit of Death Riders towards the missile troops of his enemy's exposed right flank.</div>
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The Chaotics seek to encircle and trap Kraust, though the rune-bound skeleton trap is still causing problems. Klynt and Clyde, unable to face the Undead, flee back to safety leaving Nint'hen-doh alone and unguarded. The Zoat mage is drawn into a protracted struggle with some of the skeletons. Disturbed by the turn of events the Wood Elves attempt to cause as much carnage as they can while preparing to withdraw to safety.</div>
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The Bone Giant is diverted towards a unit of Minotaurs while the Death Riders plough unhindered through a copse of petrified trees. Grimgrunt's scouts and the Carnivale form the Deathfist's left flank which presses towards the hostelry. The Carnivale desperately wants to retrieve a stolen relic and avenge a murder. Ulther personally leads the centre with his elite Chaos Warriors and some Beastmen. On the right the Minotaurs steel themselves to face the towering Undead horror while the Chaos Dwarves in the rear try to fire as fast as they can.</div>
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A bone-chilling sound comes from the Death Riders as they come within range of the Chaos Dwarf crossbows and their pace picks up speed.</div>
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Ash, stone and burning wood falls onto the Chaos Warriors but they do not flinch for a moment. The Carnivale's wagons steer wide around the inferno.</div>
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The Death Riders take terrible casualties from crossbow fire as they ride up the ridge to confront the Chaos Dwarves but get their revenge by slaughtering the diminutive marksmen. The Bone Giant is heavily wounded and lurching unsteadily after a combat with the Minotaurs but nevertheless it routs the brittle bull-men, sending them fleeing over the ridge and off into oblivion. The relatively intact (but freshly painted...) Chaos Dwarf crossbows are allowed a special GM's last chance to rally in a field (just off-table) but fail (with a double 6 no less) and are never seen again.</div>
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A chariot smashes into the Beastmen of the Deathfist's centre sending limbs flying as its scythes do their deadly work. Nint'hen-doh is to be seen in his true form (purple and yellow robes) finally in this scene and faintly in the previous image.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge9FsxPQVdUh60FZykr56wt1LZ90WtTvM3mQOYGL4BGSqLQwlMqgKfT3oFvvFW3TxL-bzI3v89LA396airV2trNWGx2bt8jHl7bkB2EePcbUoHpYUYTmMXrpqvpAS3n8YUloCWC_i324L1/s1600/20140614_160649.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge9FsxPQVdUh60FZykr56wt1LZ90WtTvM3mQOYGL4BGSqLQwlMqgKfT3oFvvFW3TxL-bzI3v89LA396airV2trNWGx2bt8jHl7bkB2EePcbUoHpYUYTmMXrpqvpAS3n8YUloCWC_i324L1/s1600/20140614_160649.jpg" height="400" width="271" /></a></div>
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The fight between the chariot and the Beastmen is a vicious one, both Undead steeds are destroyed as is one of the crew but one Skeleton refuses to embrace death a second time and eventually the Beastmen lose their nerve. The victorious Skeleton leaps from his wrecked chariot and lustily pursues his foe.</div>
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Two Carrion dive onto Grimgrunt's warband who have Nint'hen-doh and his spells in support. Above this conflict, a second unit of Death Riders appear on Kraust's right flank and burst through the Wood Elves who are forced to scatter and leave the field. These Death Riders move on to attack the Carnivale.</div>
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The crucial point of the battle is nigh. The Deathfist's forces are in retreat and disarray all across the field of battle and his own bodyguard is flanked thanks to the gap left by the Beastmen. Victory or defeat turns upon the elite heavy infantry being able to overcome the panic caused by the sudden appearance of hostile forces on their exposed right. They hold, just, and use their superior fighting abilities to chop down the Skeletons one by one. Emboldened by the certainty that flight is impossible, Gruntslahg joins the fray and finds himself face to face with death incarnate. After a brief struggle, Ulthur beheads the Orc and roars his defiance. </div>
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It is as if Ulthur's personal triumph is a signal that ripples out all over both armies. Having reached a high tide, Baron Kraust's army is suddenly hurled back in all quarters as the magic binding his force together begins to unravel. The Carrion are pulled from the sky and trampled by Grimgrunt's warband, The mortar and bazooka crews defeat the Death Riders, the Bone Giant loses its final wound to the trick-shooter Klynt, Kraust himself is beset by debilitating spells and almost assassinated, his legion attacking the Chaos Warriors crumbles and is destroyed and he is forced to summon a desperate rearguard while he flees clasping the stolen relic. His army's sudden collapse is as swift as it is total.<br />
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Only one last action is played out, The Death Riders responsible for routing the Wood Elves plough into the Carnivale, all but Leon and his devoted Christina flee from their hideous approach. Fur sprouts and muscles bulge as Leon transforms into a mighty werewolf. With Christina clinging to his hairy torso (Franzetta-style) Wolf-Leon tears the last remaining Undead apart, scattering their component bones over a wide area before selecting the choicest and settling down to allow Christina to scritch his ears.</div>
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<i>Kraust paused in his ascent to glance back for a brief moment. He wrang out his robes once more but it couldn't help him shake off the chill now. Behind him no sign of his army could be discerned at all, it had been wiped out utterly. No matter. Though being forced to wade through that cursed flood was a nuisance he had survived and what's more he had all he needed to create a new phylactery. Once that was complete, all would bow before him once more! All he needed was rest, a little time and shelter. The local ruler had been most accommodating thus far, he would continue to be no doubt, despite this little upset on his borders? And surely those circus fellows would give up the chase now that their Khorne allies had got their petty victory and toddled of home, wouldn't they? Yes, just a little time and a quiet place to conduct rituals, not to much to ask...</i><br />
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Having all gone badly, or at least a little bit meh, for the Deathfist the sudden turnaround was rather spectacular. It happened so fast over a single turn that the excitement can hardly be captured with photographs, I hope the way I've portrayed the battle in the narrative gives you at least a hint of the tension that built and the abrupt u-turn.<br />
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Many, many thanks to those who traveled (some distance) to Mansfield and took part. It is always a pleasure to roll dice with you gentlemen. Thanks once again to our hosts, Slayer Gaming, and thanks finally to the bakery around the corner for supplying me with a most excellent bacon cob.<br />
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Thanks for stopping by!Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com6tag:blogger.com,1999:blog-4122834195131500531.post-12933654466583492222014-06-12T01:46:00.000-07:002014-06-12T01:46:05.833-07:00Carnivale! Allies for the Deathfist?The illustrious Mr Casey, bearer of the Yellow Fleece of Doom, will be joining battle on the 14th at Slayer Gaming with us and has requested a bit of narrative for his force, a travelling show with a Warhammer twist.<br /><br />Carnivale.<br /><br /><div>
When they come, they ride into a village upon a bow-wave of fevered excitement. Days before they arrive it begins, a trepidatious buzz that whips an otherwise staid and drab populace into a fierce hysteria. The buzz is a word. Nobody ever knows who heard it first or who brought the word, but one word always leaps from one mouth to another like a scalded cat. That word? Carnivale!<br /><br />The posters appear next.<br /><br />Marvel at Fingers the unfailing knife-thrower and see his beautiful assistant Cristina risk her life for your entertainment on the Wheel of Death!<br /><br />Peer in stupefied confusion at the impossible accuracy of Klynt Westwood the sharp-shooting bounty-hunter turned trick-marksman!<br /><br />Goggle wide-eyed in wonderment at the Wild Man of the Forest, a fearsome, brawling primitive from a lost epoch! Pay a copper penny and take your lady for a peek or impress her by brawling with him for the stake of a mere silver piece!<br /><br />Stare in awed tremulousness at the act of the legendary beast-trainer Alfredo and his monstrous companion, Buster.<br /><br />Gawk in perplexity at the Great Nint’hen-doh, an incomparable illusionist who will astound you and leave you gaping open-mouthed with his ‘Magick’.<br /><br />There are cheered as they march in, tickets are always sold out, audiences are always given a show to remember for the rest of their lives and the troupe never lingers past their welcome.<br /><br />Something happened to change this easy routine. Just last Hexenstag Leon, the circus family's hunter and chief night watchman, discovered one of his night guard comrades brutally slain in the curio museum caravan. For a moment his visage twisted in anger and he barely looked human at all but then a soft hand caressed his shoulder. His lover, Cristina, had sensed his anguish and awoken. Having rushed to his side she calms him and he begins to look for clues. An ancient relic is missing! This affront against the circus family cannot go unpunished, for though the pull of Chaos is weak at best on the souls of these merry troubadours in happy times, vengeance can be the bellows that fans any small flame into an inferno.</div>
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<br />At Leon's behest the Carnivale's Gypsy peers into her ball of polished crystal and flinches not as the souls of the dead appear to torment her. After a lengthy struggle of wills that would stop the heart of of an untrained medium they finally submit to her and a name is revealed, the thief, <i>Kraust</i>.<br /><br />As he builds his phylactery anew, the necromancer may have crossed the wrong freaks.<br /><br />Information is so much bread and butter to a travelling carnival and by moving day and night it is not long before they have the old soul-stealer cornered. Unfortunately, they aren’t the only ones seeking revenge on Kraust. Will striking a bargain with the Deathfist be the answer? Or even possible?!<br /><br />Thanks for stopping by! </div>
Warlord Paulhttp://www.blogger.com/profile/06477146670213381976noreply@blogger.com2