Monday, 5 January 2015

Epic Eldar.

I'm pretty terrible at remembering to take decent photos of the minis we use in games, concentrating instead on doing a bit of creative writing which is one of my favourite parts of blogging. However, in order to appease the unsatisfied hordes out there I will promise to try and rectify that in 2015! Here are a few posed shots of my 6mm/epic Eldar army, hopefully I will be able to organise some photos or links to photos of the other two armies in action on the 3rd (see previous post).


I use my epic stuff to play Future War Commander more than any other rules set (because if you are going to play in 6mm then it has to be 'go big or go home' and that means the slickest, funnest rules have the advantage. FWC requires you to have command stands, some examples of which are in this photo.


This is a closer view of my army general, Farseer P'aul.


I like my Eldar to be very mobile and tricky to pin down so I use loads of these old Falcon models as APCs in FWC. They are still useful in 'Space Marine' too.


Of course, the APCs require lots of guardian infantry, the backbone of my army, to be effective.


Though artillery and air support can be used effectively from off table it is considered a poor show amongst experienced FWC generals to not have the models painted up and displayed in a corner somewhere. Allowing opponents to use imaginary artillery pieces is a slippery slope and that way lies madness.


My air cover, Nightwing fighters. In FWC you use special command stands as Forward Air Controllers and Forward Artillery Observers and these guys call in the strikes based on what they can see.


It never hurts to have a fast, mobile reserve in any game so I use my Jetbikes often.


These scouts are usually my recce units in games of FWC but can easily operate as snipers if needed.


Swooping Hawks. This unit keeps in with the theme of mobility and speed and are unparalleled when it comes to capturing remote objectives.


Sometimes, even if you're Eldar,  you just have to dig in and weather the storm. These inexpensive anti-tank guns help the infantry do just that.


The hammer to the infantry's anvil, heavy tanks!


I have to choose my specialist infantry wisely as a Farseer because there are never enough points to get everything you want. I make sure to bring as many Wraithguard as possible as the heavy infantry are invaluable when spearheading an assault.


Death from afar. The Dark Reapers have broken up many an enemy thrust without ever endangering themselves which allows my own attack to be pressed home elsewhere.


One of my titans, the cherry on the cake. No game of epic is complete without one of these monsters pacing the battlefield with thundering footsteps!


Thanks for stopping by!

Saturday, 3 January 2015

Oldhammer in York.

I headed over to York today for some gaming action with Thantsants of Somewhere the Tea's Getting Cold and Ollie our gracious host and author of The Second Founding.

This was actually the second session of gaming in 2015 already and the cause of much eye-rolling from SWMBO and a few demerits in the book of grudges too no doubt.

I GM'd a small but perfectly formed game of Warhammer 3e for the gents to kick off with. Thantsants' Druid had rustled up some local muscle to escort him to a mad wizard's cottage in order to stop a dangerous summoning ritual taking place while Ollie's Khorne boys were in town to ensure that said ritual went off smoothly and in good order. No doubt the protagonists themselves will tell their own tale on their respective blogs but suffice to say the Khorne general rolled up the rather tasty Bloodrage attribute and confounded all efforts to slow him down.

After lunch we moved forward in time and down in scale for some 'epic'.





We debated the way we wanted to approach the game and decided to run with the Future War Commander rules which were written by Peter Andrew Jones under the Specialist Military Publishing banner.

These rules give you a reasonably fast and free-flowing game which helps when there are three of you and bath-time is looming. We reached a satisfactory conclusion (well, Thantsants was satisfied) and got several game turns in and I honestly don't think we would have been able to say the same of a game one third this size using the Oldhammer Approved Space Marine rules (fond of them as I am).

Best of all all the minis were handsomely painted and fine sculpts while both games took place on beautiful tables. :)

As I intimated, Thantsants' Imperial Army won the laurels by seizing and holding two of the four objectives while Ollie's Tau and my own Eldar had to content themselves with a single objective apiece.

Thanks for stopping by!